Virtual Sports Rules

1. Virtual Football

1.1 How to play

The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. At the moment there are five different Virtual Football modes:

Virtual Football League Mode (VFLM)

Virtual Football World Cup (VFWC)

Virtual Football Nations Cup (VFNC)

Virtual Football Asian Cup (VFAS)

Virtual Football Champions Cup (VFCC) Game Structure

RTP: The RTP, return to player, in Virtual Football Games, is 90%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season

Virtual Football World Cup VFWC:

Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3^rd^ Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
  • 2 concurrent matches (Semi Finals; Final & 3^rd^ Place)
  • 16 matches per knock-out-stage

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFNC, Virtual Football Nations Cup VFNC:

Group Stage

  • 24 Teams (6 groups of 4 teams per group)
  • 9 match day chunks (3 match days of 3 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 32 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3^rd^ Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
  • 2 concurrent matches (Semi Finals; Final & 3^rd^ Place)
  • 16 matches per knock-out-stage

Virtual Football Champions Cup VFCC:

Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 24 match day chunks (6 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 96 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 9 rounds (R16_Leg 1[1..4]; R16_Leg 1[5...8]; R16_Leg2[1..4];R16_Leg2 [5..8];R8_Leg 1; R8_Leg 2; Semi Finals Leg1; Semi Finals Leg2; Final & 3^rd^ Place.
  • 4 concurrent matches (R16_Leg1[1..4]; R16_Leg1[5..8];R16_Leg2[1..4];R16_Leg2[5..8]
  • 2 concurrent matches (Semi Finals Leg 1; Semi Final Leg 2; Final & 3^rd^ Place)
  • 30 matches per knock-out-stage

1.2 Game Information

Season Mode Information

Each Virtual Football mode is provided as an online version to serve the timing requirements of the different target groups.

Virtual Football League Mode VFLM:

Online

  • 01:00 minute pre-season
  • Match day loop; 30 match days of 03:40 minutes per match day
  • 01:00 minute post season
  • 112 minutes per season

Virtual Football World Cup VFWC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 12 match day chunks of 03:40 minutes per match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 66:10 minutes per cup tournament

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFNC, Virtual Football Nations Cup VFNC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 9 match day chunks of 03:40 minutes per match day 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 55:10 minutes per tournament

Virtual Football Champions Cup VFCC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 24 match day chunks of 03:40 minutes per match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 9 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 125:50 minutes per cup tournament

Match Information In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for the cup modes (VFEC, VFNC, VFWC, VFAS and VFCC) as they might include overtime and penalty shootouts.

Virtual Football League Mode VFLM:

Online

  • 01:00 minute betting cycle
  • 02:20 match cycle
  • 00:20 minute resulting cycle
  • 03:40 minutes per match day

VFEC, VFNC, VFWC, VFAS and VFCC:

Online

Group Stage:

  • 01:00 minute betting cycle (including 00:10 minute bet stop)
  • 02:20 match cycle
  • 00:20 minute resulting cycle
  • 03:40 minutes per match day

Knock-Out-Stage:

  • 01:00 minute betting cycle (including 00:10 minute bet stop)
  • 02:30 match cycle
  • 00:20 minute resulting cycle
  • 03:50 minutes per cup round

1.3 Betting

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:

Betting Market

Full Time 3 Way/ 1X2

Description: Select the outcome after 90 minutes - Regular Match Time
Possible Outcome:

  • Home wins
  • Draw
  • Away wins
1st Half 3 Way/1X2

Description: Select the result at halftime
Possible Outcome:

  • Home wins
  • Draw
  • Away leads
Total Goals

Description: Select whether the total number of goals scored in the regular match will be over or under a specified number X
Possible Outcome:

  • Over X
  • Under X
Handicap

Description: Select the result including the given handicap
Possible Outcomes: (After handicap has been applied)

  • Home wins
  • Draw
  • Away leads
1st Goal

Description: Select the team that scores the first goal
Possible Outcome:

  • Home
  • Away
  • None
Correct Score

Description: Select the correct score after 90 minutes – Regular Match Time
Possible Outcomes:

  • 0-1
  • 0-2
  • 0-3
  • 1-0
  • 1-1
  • 1-2
  • 1-3
  • 2-0
  • 2-1
  • 2-1
  • 2-2
  • 2-3
  • 3-0
  • 3-2
  • 3-3
  • Other Score
Asian Handicap *

Description: Disabled by default: -2 to 2 are calculated, three most balanced are

Combo Half Time 3 Way and Full Time 3 Way

Description: Select a combination of outcomes of the markets "1st Half 3 way" and "Full Time 3 way"
Possible Outcomes:

  • Home leads at Half Time & Home wins
  • Home leads at Half Time & Draw at Full Time
  • Home leads at Half Time & Away wins
  • Draw at Half Time & Home wins
  • Draw at Half Time & Draw at Full Time
  • Draw at Half Time & Home wins
  • Away leads at Half Time & Home win
  • Away leads at Half Time & Draw at Full Time
  • Away leads at Half Time & Away win
Double Chance

Description: Select two of the possible three outcomes after 90 minutes
Possible Outcomes:

  • Home wins or Draw
  • Home wins or Away wins
  • Away wins or Draw
Double Chance Halftime

Description: Select two of the possible three outcomes at half time
Possible Outcomes:

  • Home wins or Draw
  • Home wins or Away wins
  • Away wins or Draw
Both Teams to Score

Description: Select whether both teams will score in regular match time
Possible Outcomes:

  • Yes
  • No
Teams to Score (Home/ Away)

Description: Select whether home or away team will score a goal in regular match time
Possible Outcomes:

  • Only Home Team Scores
  • Only Away Team Scores
  • Both Teams
  • Neither Teams
Highest Scoring Half

Description: Select whether home or away team will score a goal in regular match time
Possible Outcomes:

  • First Half
  • Second Half
  • Equals
Team Total Goals

Description: Select whether the total number of goals scored in the match by named team will be over or under a specified number X
Possible Outcomes: (Applied to either Home or Away)

  • Under X
  • Over X
Number of team goals

Description: Select the exact number of goals scored by named team (Home or Away) in the match
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4+
Number of goals

Description: Select the exact number of total goals scored in the match
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6+
Odd/Even Number of

Description: Select the category of total number of goals scored in match (90 minutes)
Possible Outcomes:

  • Odd
  • Even (applies if no goals are scored)
Draw No Bet

Description: Select the score after 90 minutes (stake will be refunded in case of draw)
Possible Outcomes:

  • Home wins
  • Away wins
1st Half Totals

Description: Select whether the total number of goals scored in the first half will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
1st Half Asian Handicap * (Details below)

Description: Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted

Asian Total Goals* (Details below)

Description: Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted

1st Half Asian Total Goals* (Details below)

Description: Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted

Combo Full Time 3 Way and Total Goals

Description: Select a combination of outcomes of the markets "Full Time 3 way" and "Total Goals"
Possible Outcomes:

  • Home wins & Over X
  • Home wins & Under X
  • Draw & Over X
  • Draw & Under X
  • Away wins & Over X
  • Away wins & Under X

League mode - Outright Betting

Betting Market

Number of Goals on Match Day

Description: Select whether the total number of goals scored in the round will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Total Goals Home Teams

Description: Select whether the total number of goals scored in the round by the home teams will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Total Goals Away Teams

Description: Select whether the total number of goals scored in the round by the away teams will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Most Goals Home Teams or Away Teams

Description: Select whether home or away teams will score more goals in the round
Possible Outcomes:

  • Home
  • Away
  • Draw
Number Home Team Wins

Description: Select whether the total number of home team wins in the round will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Number Draws

Description: Select whether the total number of draws in the round will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Number Away Team Wins

Description: Select whether the total number of away team wins in the round will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Season Winner

Description: Select which team will win the league
Possible Outcomes: Initially offered for all participating teams, once a team can't win the league anymore it'll be removed from the offer

Top 5 Finisher

Description: Select whether a team will finish on table position 1, 2, 3, 4, or 5
Possible Outcomes:

  • Yes
  • No
Bottom 3 Finisher

Description: Select whether a team will finish on table position 14, 15, or 16
Possible Outcomes:

  • Yes
  • No
Head to Head

Description: Select which of two named teams will finish higher on the table at the end of the season (limited to 20 combinations)
Possible Outcomes:

  • Team 1
  • Team 2

Euro Cup, Nations Cup, World Cup, Asian Cup and Champions Cup

Group Stage (markets closed during matches)

Cup Winner

Description: Select which team will win the cup
Possible Outcomes: Initially offered for all participating teams, once a team is decided it'll be removed from the offer.

Group winner

Description: Select which team will win the group
Possible Outcomes: Initially offered for all teams within the group; once a team is decided it'll be removed from the offer

Qualify to play offs

Description: Select which team will proceed to the knock out stage
Possible Outcomes: Initially offered for all participating teams; once a team is decided it'll be removed from the offer.

Exact order 1-2 per group

Description: Select two teams to qualify from their group and pick exact group placing.
Possible Outcomes: Initially offered for all combinations of participating teams within the groups; Once a combination is decided it'll be removed from the offer

Knock Out Stage (markets closed during matches)

Cup Winner

Description: Select which team will win the cup
Possible Outcomes: Initially offered for all participating teams; once a team is eliminated it'll be removed from the offer.

To reach the final

Description: Select a team which will reach the final
Possible Outcomes: Initially offered for all participating teams; once a team is eliminated it'll be removed from the offer.

Exact order 1-2

Description: Select two teams to play the final and also select the winner of the match.
Possible Outcomes: Initially offered for all combinations of participating teams within the cup; Once a combination is decided it'll be removed from the offer

Asian Handicap details:

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.

Please refer to the following examples regarding settlement of bets:

Handicap: 0

Team Result→Bet Result

  • Win→Win
  • Draw→Stake refund
  • Lose→Lose
Handicap: -0.25

Team Result→Bet Result

  • Win→Win
  • Draw→Half lose
  • Lose→Lose
Handicap: -0.50

Team Result→Bet Result

  • Win→Win
  • Draw→Lose
  • Lose→Lose
Handicap: -0.75
  • Win by 2+→Win
  • Win by 1→Half win
  • Draw→Lose
  • Lose→Lose
Handicap: -1.00
  • Win by 2+→Win
  • Win by 1→Stake refund
  • Draw→Lose
  • Lose→Lose
Handicap: -1.25
  • Win by 2+→Win
  • Win by 1→Half lose
  • Draw→Lose
  • Lose→Lose
Handicap: -1.50
  • Win by 2+→Win
  • Win by 1→Lose
  • Draw→Lose
  • Lose→Lose
Handicap: -1.75
  • Win by 3+→Win
  • Win by 2→Half win
  • Win by 1→Lose
  • Draw→Lose
  • Lose→Lose
Handicap: -2.00
  • Win by 3+→Win
  • Win by 2+→Stake refund
  • Win by 1→Lose
  • Draw→Lose
  • Lose→Lose
Handicap: +0.25
  • Win→Win
  • Draw→Half win
  • Lose→Lose
Handicap: +0.50
  • Win→Win
  • Draw→Win
  • Lose→Lose
Handicap: +0.75
  • Win→Win
  • Draw→Win
  • Lose by 1→Half lose
  • Lose by 2+→Lose
Handicap: +1.00
  • Win→Win
  • Draw→Win
  • Lose by 1→Stake refund
  • Lose by 2+→Lose
Handicap: +1.25
  • Win→Win
  • Draw→Win
  • Lose by 1→Half win
  • Lose by 2+→Lose
Handicap: +1.50
  • Win→Win
  • Draw→Win
  • Lose by 1→Win
  • Lose by 2+→Lose
Handicap: +1.75
  • Win→Win
  • Draw→Win
  • Lose by 1→Win
  • Lose by 2→Half lose
  • Lose by 3+→Lose
Handicap: +2.00
  • Win→Win
  • Draw→Win
  • Lose by 1→Win
  • Lose by 2→Stake refund
  • Lose by 3+→Lose

1.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

2. Virtual Basketball League

2.1 How to play

The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

Virtual Basketball is provided as an online version to serve the timing requirements of the different target groups. The differences in timings will be explained in the following chapters.

RTP: The RTP, return to player, in Virtual Basketball Games, is 89,5%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

2.2 Game Information

Season Details

One season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds.

All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

Match Details

The general match structure is the same for both versions. It is separated into a ‘Pre Match’ period, ‘1^st^ Quarter’, ‘2^nd^ quarter’, ‘Half time’, ‘3^rd^ quarter’, ‘4^th^ quarter’, Overtime (if the match result is a draw after the 4^th^ quarter’) and ‘Post Match’ period.

One match day lasts 3:30 minutes.

The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second ‘Post Match’ period. The match day switch takes 10 seconds.

2.3 Betting

Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

Betting Market

Match Winner, incl. Overtime

Description: Select the match winner including overtime
Possible Outcomes:

  • Home wins
  • Away wins
Total Points, incl. Overtime

Description: Select whether the total number of points scored in the match will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Handicap, incl. Overtime

Description: Select the winner of the match after adjusting final scores with the selected handicap value
Possible Outcomes:

  • Home wins
  • Away wins
Winning Margin, incl. Overtime

Description: Select the winning margin between the two teams at the end of match including overtime
Possible Outcomes:

  • Home wins with margin 1-5
  • Home wins with margin 6-10
  • Home wins with margin >10
  • Away wins with margin 1-5
  • Away wins with margin 6-10
  • Away wins with margin >10
1st Half Winner

Description: Select the team which is in the lead after the first two quarters
Possible Outcomes:

  • Home leads
  • Draw
  • Away leads
1st Half Total Points

Description: Select whether the total number of points scored in the first two quarters will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
1st Half Handicap

Description: Select the winner of the first two quarters after including handicap points
Possible Outcomes:

  • Home wins
  • Away wins
1st Half Winning Margin

Description: Select the points margin between the two teams at the end of two quarters
Possible Outcomes:

  • Home leads with margin 1-5
  • Home leads with margin 6-10
  • Home leads with margin >10
  • Away leads with margin 1-5
  • Away leads with margin 6-10
  • Away leads with margin >10
  • Draw (0)
Race To x Points

Description: Select which team will reach X points first
Possible Outcomes:

  • Home
  • Away
Highest Scoring Quarter

Description: Select the quarter that accrues the most points in the match\ Possible Outcomes:

  • 1st Quarter
  • 2nd Quarter
  • 3rd Quarter
  • 4th Quarter
  • Equal (In the case of two or more quarters having identical highest total points, deadheat rules will not apply as the winning outcome is the betting selection "Equal")
Home Team Total Points, incl. Overtime

Description: Select whether the total number of points scored by the home team in the match will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X
Away Team Total Points, incl. Overtime

Description: Select whether the total number of points scored by the away team in the match will be over or under a specified number X
Possible Outcomes:

  • Over X
  • Under X

2.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

5. Virtual Tennis In-Play

5.1 How to play

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.

RTP: The RTP, return to player, in Virtual Tennis Games, is 87%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

5.2 Game information

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

  • Avg. point duration (event cycle time): 35 seconds
  • Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities
  • Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities

5.3 Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

Betting Market

Set X, Game X - Point X Winner

Description: Select the winner of the listed point
Possible Outcomes:

  • Player A
  • Player B
Set X, Game X- Winner

Description: Select the winner of the listed game
Possible Outcomes:

  • Player A
  • Player B
Set X, Game X - To Deuce

Description: Select whether the listed game will reach Deuce (40:40)
Possible Outcomes:

  • Yes
  • No
Set X, Game X- Correct Score

Description: Select the correct score of the listed game
Possible Outcomes:

  • Player A-0
  • Player A-15
  • Player A-30
  • Player A-40
  • Player B-0
  • Player B-15
  • Player B-30
  • Player B-40
Set X, Game X- Number of Points

Description: Select the total number of points scored in the listed game from both players
Possible Outcomes:

  • 4
  • 5
  • 6
  • 7+
Game Handicap

Description: Select the winner of the set taking into account a game handicap. This can involve adding or subtracting games to/from one of the players
Possible Outcomes:

  • Player A - (+3.5)
  • Player A - (-3.5)
  • Player A - (+2.5)
  • Player A - (-2.5)
  • Player A - (+1.5)
  • Player A - (-1.5)
  • Player B - (+3.5)
  • Player B-(-3.5)
  • Player B - (+2.5)
  • Player B - (-2.5)
  • Player B - (+1.5)
  • Player B - (-1.5)
Set X - Winner

Description: Select the winner of the listed set
Possible Outcomes:

  • Player A
  • Player B
Set X-Correct Score

Description: Select the correct score of the listed set
Possible Outcomes:

  • Player A - (6-0)
  • Player A - (6-1)
  • Player A - (6-2)
  • Player A - (6-3)
  • Player A - (6-4)
  • Player A - (7-5)
  • Player A - (7-6)
  • Player B - (0-6)
  • Player B - (1-6)
  • Player B - (2-6)
  • Player B - (3-6)
  • Player B - (4-6)
  • Player B - (5-7)
  • Player B - (6-7)
Set X Total Games

Description: Select the total number of games scored in the listed set
Possible Outcomes:

  • Over 6.5
  • Over 7.5
  • Over 8.5
  • Over 9.5
  • Over 10.5
  • Over 12.5
  • Under 6.5
  • Under 7.5
  • Under 8.5
  • Under 9.5
  • Under 10.5
  • Under 12.5
Match Winner

Description: Select the winner of the listed match
Possible Outcomes:

  • Player A
  • Player B
Set Betting

Description: Select the winner and the score in sets won (best of 3 sets)
Possible Outcomes:

  • Player A - (2-0)
  • Player A - (2-1)
  • Player B - (0-2)
  • Player B - (1-2)

Tie Break Markets

Set X - Tie Break Point Winner

Description: Select the winner of the current point in the tie break
Possible Outcomes:

  • Player A
  • Player B
Tie Break - Correct Score

Description: Select the final score of the tie break
Possible Outcomes:

  • Player A - (7-0)
  • Player A - (7-1)
  • Player A - (7-2)
  • Player A - (7-3)
  • Player A - (7-4)
  • Player A - (7-5)
  • Player A - (Any other)
  • Player B - (0-7)
  • Player B - (1-7)
  • Player B - (2-7)
  • Player B - (3-7)
  • Player B - (4-7)
  • Player B - (5-7)
  • Player B - (Any other)
Tie Break - Total Points

Description: Select the total amount of points accrued in Tie Break from both players
Possible Outcomes:

  • Over 11.5
  • Under 11.5

5.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

6. Virtual Baseball In-Play

6.1 How to play

The Virtual In-Play Baseball provides 24/7/365 real money betting experience on virtual baseball. Competitions are generated continuously and bets can be placed at any time, even within a game on individual pitches, upcoming half-innings including individual batter, innings and the whole game.

RTP: The RTP, return to player, in Virtual Baseball Games, is 90,2%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

6.2 Game information

Games are generated continuously - a new one will be started as soon as the current one has finished.

As every game is a live simulated event, there is no determined game schedule. The following average timings can be used as a guideline:

  • Avg. pitch duration (event cycle time): ~31 seconds
  • Avg. half-inning duration: ~10 minutes
  • Avg. inning duration: ~19 minutes
  • Avg. game duration: ~172 minutes

The average game duration mainly depends on the performance of the teams and the score in the 8^th^ / 9^th^ inning. The game will be continued until it is decided.

In total, a season contains 2100 games and will take an approximated 262 days to complete. Total Games

15 Home Teams x 14 Away Teams x 2 (NL & AL) x 5 games = 2100 games

Total Days

2100 x 3 (approx. hours per game) = ~6300 hours = 262 days

6.3 MLB Disclaimer

The Customer is obliged to follow the MLB guidelines, which read that a general notice must be displayed in any instance where the Virtual Baseball In-Play Services are used.

To make this easy for the customer, Betradar will display an MLB disclaimer for approximately 6 seconds each time a user launches the Virtual Baseball In-Play product. Should the customer provide MLB trademarked material on their website that doesn’t contain our video, a general notice must be provided.

This general notice shall be included (i.e., in a reasonable and ordinary location): “Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com.”

6.4 Betting

Betting markets are closed 5 seconds prior to the start of a pitch. Furthermore, bets can be placed on at-bat, half-inning, inning and game level. Once an outcome is decided it should be settled. However, once a pitch is over, markets will be re-activated. A pitch is only counted when the pitcher pitched a ball to the batter. Therefore a pick-off (which can result in a half-inning change or game end) is not counted as pitch.

Betting Market

Description: (Possible Outcome): All markets include extra innings unless otherwise stated

Result - 1x2

Description: Select which team will be leading the game after 9 innings have been completed (8.5 innings if the home team is leading) (excludes extra innings)
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Winner (incl. extra innings)

Description: Select the outright result of the game. Includes extra innings.
Possible Outcomes:

  • Competitor 1
  • Competitor 2
Winner & Total Runs (incl. extra innings)

Description: Select outright result of the game and total runs scored in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Competitor 1 + under x.5 runs
  • Competitor 1 + over x.5 runs
  • Competitor 2 + under x.5 runs
  • Competitor 2 + over x.5 runs
Handicap (Includes Asian handicap)

Description: Select the outright result of the game where the team with a "+" handicap receives a specified number of runs start from the team with a "-" handicap. Includes extra innings.
Possible Outcomes:

  • Competitor 1 + hcp
  • Competitor 2 + hcp
Winning Margin (incl. extra innings)

Description: Select the margin by which the specified team wins the game. Extra innings are included.
Possible Outcomes:

  • Competitor 1 by 1
  • Competitor 1 by 2
  • Competitor 1 by 3+
  • Competitor 2 by 1
  • Competitor 2 by 2
  • Competitor 2 by 3+
Total Runs (incl. extra innings)

Description: Select whether the combined runs scored for each team will be over or under a specified number of runs in entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Over x.5
  • Under x.5
Competitor1 Total Runs (incl. extra innings)

Description: Pick the total runs scored by the home team in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Competitor 1 over x.5
  • Competitor 1 under x.5
Competitor2 Total Runs (incl. extra innings)

Description: Pick the total runs scored by the guest team in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Competitor 2 over x.5
  • Competitor 2 under x.5
Total Hits (incl. extra innings)

Description: Select total hits by both teams in entire game. A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Over x.5
  • Under x.5
Competitor1 Total Hits (incl. extra innings)

Description: Pick total hits by the home team in the entire game. A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Competitor 1 over x.5
  • Competitor 1 under x.5
Competitor2 Total Hits (incl. extra innings)

Description: Pick total hits by the guest team in the entire game. A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Competitor 2 over x.5
  • Competitor 2 under x.5
Exact Home Runs

Description: Select exact number of Home Runs in entire game by both teams. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5+
Will there be an extra Inning?

Description: Select if there will be any extra innings in the game (in case of a tie at end of 9 innings)
Possible Outcomes:

  • Yes
  • No
Competitor1 to bat in 9th Inning?

Description: Select whether home team bats in 9th inning after the away team has completed 9 innings.
Possible Outcomes:

  • Yes
  • No
When will the Game be decided?

Description: Select in which inning the game ends
Possible Outcomes:

  • Top of the 9th inning
  • Bottom of the 9th inning
  • Any extra inning
Run Range (incl. extra innings)

Description: Select the total combined runs scored by each team for the entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • 0-4
  • 5-6
  • 7-8
  • 9-10
  • 11-13
  • 14+
Odd/Even (incl. Extra innings)

Description: Select whether the total combined runs scored for each team will be an odd or even number at the end of the game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Odd
  • Even
Team to Win Most Innings

Description: Select which team will win the most innings in a game after 9 innings have been completed (excludes extra innings). For a team to win a innings they must score more runs than the opposing team did in the same innings in the same game.
======
Examples:
Game 1.
Innings |1|2|3|4 |5|6|7|8|9|
Away |0|0|0|0|1|0|0|1|1|
Home |3|0|0|0|2|0|0|0|-|

Away team scores in the 9th innings but Home team leads after 8.5 innings and does not bat.

Outcome: Draw

Game 2.
Innings |1|2|3|4|5|6|7|8|9|
Away |2|0|0|0|1|0|0|1|2|
Home |4|0|0|0|2|0|0|0|1|

Away team scores more in the 9th innings but Home team wins match after runner scores in the 9th.

Outcome: Draw

Game 3.
Innings |1|2|3|4 |5|6|7|8|9|
Away |2|0|1|0|1|0|0|1|0|
Home |3|0|0|0|2|0|0|0|1|

Home team wins in the 9th, and wins the 9th innings.

Outcome: Home
======
Possible Outcomes: \

  • Competitor 1
  • Draw
  • Competitor 2
Team with highest scoring Inning

Description: Select which team scores the highest number of runs in a single inning within the first 9 innings. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Highest scoring Inning

Description: Select which innings will have the highest combined number of runs scored in the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • 1st
  • 2nd
  • 3rd
  • 4th
  • 5th
  • 6th
  • 7th
  • 8th
  • 9th
  • Equal
Exact Runs in Highest Scoring Inning

Description: Select the exact number of runs in the highest scoring inning (combined Home and Away) within the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5+
Maximum consecutive Runs by either Team

Description: Select the maximum number of consecutive runs achieved by either team (runs scored in succession without the opposition scoring) within the first 9 innings of the game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
  • 5+
Total Scoreless Innings

Description: Select the number of innings that remain scoreless within the first 9 innings of the game (excludes extra innings).
Possible Outcomes:

  • Over x.5
  • Under x.5
Xth Run (incl. extra innings)

Description: Select the team that will score the next run. A run is counted each time a player reaches home base legally and safely. Extra Innings are included.
Possible Outcomes:

  • Competitor 1
  • No-one
  • Competitor 2
Race to X Runs (incl. extra innings)

Description: Select the team to score the specified number of runs in the game first. If no team scores the specified number of runs the bet is cancelled and stake refunded. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Competitor 1
  • Competitor 2
Any Team to win to Nil?

Description: Select whether any team will remain scoreless throughout the entire game. Extra Innings are included.
Possible Outcomes:

  • Yes
  • No
Xth Inning 1x2

Description: Select the winner of an individual specified inning. For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game.
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Xth Inning - Handicap

Description: Select the winner of an individual specified inning where the team with a "+" handicap receives a specified number of runs start from the team with a "-" handicap. For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game, with the specified handicap applied.
Possible Outcomes:

  • Competitor 1 + HCP
  • Competitor 2+ HCP
Xth Inning Total Hits

Description: Select whether the total hits by both teams will be over or under a specified number of hits in an individual specified innings. A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners at least the same amount of bases and no Fielder's Choice is advance signaled by the umpire.
Possible Outcomes:

  • Over x.5
  • Under x.5
Xth Inning - Total

Description: Select whether the combined runs scored for each team will be over or under a specified number of runs in an individual specified inning. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Over x.5
  • Under x.5
Xth Inning - Most Strikes

Description: Select the team with the most strikes conceded whilst batting in an individual specified inning
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Xth Inning - Most Balls

Description: Select the team with the most balls conceded whilst batting in an individual specified inning
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Xth Inning - Most Hits

Description: Select the team that will have the most hits in an individual inning. A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same amount of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Competitor 1
  • Draw
  • Competitor 2
Xth Inning - Both Teams to Score

Description: Select whether both teams will score a run in an individual specified inning. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:

  • Yes
  • No
Xth Inning Exact Home Runs

Description: Select the total number of Home Runs scored by both teams in an individual specified inning. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.
Possible Outcomes:

  • 0
  • 1
  • 2+
Xth Inning - Total Pitches

Description: Select whether the total number of pitches completed by both teams will be over or under a specified number in an individual specified inning. A pick-off is not counted as a pitch.
Possible Outcomes:

  • Over 24.5
  • Under 24.5
Xth Inning - Competitor1 Total Hits

Description: Select the number of hits completed by the home team in an individual specified inning
Possible Outcomes:

  • Competitor 1 over x.5
  • Competitor 1 under x.5
Xth Inning - Competitor2 Total Hits

Description: Select the number of hits completed by the guest team in an individual specified inning
Possible Outcomes:

  • Competitor 2 over x.5
  • Competitor 2 under x.5
Xth Inning - Competitor1 Total

Description: Select the number of runs completed by the home team in an individual specified inning
Possible Outcomes:

  • Competitor 1 over x.5
  • Competitor 1 under x.5
Xth Inning - Competitor2 Total

Description: Select the number of runs completed by the guest team in an individual specified inning
Possible Outcomes:

  • Competitor 2 over x.5
  • Competitor 2 under x.5
Xth Inning - Competitor1 to score

Description: Select whether the home team will score a run in an individual specified to score inning
Possible Outcomes:

  • Yes
  • No
Xth Inning - Competitor2 to score

Description: Select whether the guest team will score a run in an individual specified inning
Possible Outcomes:

  • Yes
  • No
Xth Inning - Competitor1 exact Home Runs

Description: Select the number of runs the home team will score in an individual specified inning
Possible Outcomes:
Competitor 1

  • 0
  • 1
  • 2+
Xth Inning - Competitor2 exact Home Runs

Description: Select the number of runs the guest team will score in an individual specified inning
Possible Outcomes:
Competitor 2

  • 0
  • 1
  • 2+
Xth Inning - Competitor1 Total Pitches thrown

Description: Select the number of pitches the home team's pitcher will throw in an individual specified inning
Possible Outcomes:

  • Competitor 1 over 12.5
  • Competitor 1 under 12.5
Xth Inning - Competitor2 Total Pitches thrown

Description: Select the number of pitches the guest team's pitcher will throw in an individual specified inning
Possible Outcomes:

  • Competitor 2 over 12.5
  • Competitor 2 under 12.5
Xth inning - Competitor1 exact Strikeouts thrown

Description: Select the number of strikeouts the home team's pitcher will throw in an individual specified inning
Possible Outcomes:

  • 0
  • 1
  • 2
Xth inning - Competitor2 exact Strikeouts thrown

Description: Select the number of strikeouts the guest team's pitcher will throw in an individual specified inning
Possible Outcomes:

  • 0
  • 1
  • 2
Xth Inning - Competitor1 to record a Double or Triple Play

Description: Select whether the home team will record a Double or Triple Play in an individual specified inning
Possible Outcomes:

  • Competitor 1 Yes
  • Competitor 1 No
Xth Inning - Competitor2 to record a Double or Triple Play

Description: Select whether the guest team will record a Double or Triple Play in an individual specified inning
Possible Outcomes:

  • Competitor 2 Yes
  • Competitor 2 No
Result of {$player} {!appearancenr} Time at Bat

Description: Select a batter (from the first 3 batters of the specified inning) and what their outcome will be when they are next at bat.
Possible Outcomes:

  • On Base
  • Home Run
  • Out
Pitch Range of {$player} {!appearancenr} Time at Bat

Description: Select a batter (from the first 3 batters of the specified inning) and the number of pitches they will face when they are next at bat.
Possible Outcomes:

  • 1-3
  • 4-5
  • 6+
Exact Strikes of {$player} {!appearancenr} Time at Bat

Description: Select a batter (from the first 3 batters of the specified inning) and the number of strikes they will accrue when they are next at bat.
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
Exact Balls of {$player} {!appearancenr} Time at Bat

Description: Select a batter (from the first 3 batters of the specified inning) and the number of balls they will face when they are next at bat.
Possible Outcomes:

  • 0
  • 1
  • 2
  • 3
  • 4
Result of Pitch {!pitchnr}

Description: Select the outcome of the next pitch (pick-off is not counted as a pitch & foul ball is counted as a strike). If no further pitch occurs the bet will be cancelled.
Possible Outcomes:

  • Strike
  • Ball
  • Hit
  • Other
Result of Hit {!hitnr}

Description: Select the outcome for the next hit by either team in the entire game. A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Single
  • Double
  • Triple
  • Home Run
  • No Further Hit
Hit on Pitch {!pitchnr}

Description: Select whether a hit will be scored. A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielder's Choice is signaled by the umpire.
Possible Outcomes:

  • Yes
  • No
Total Speed of Pitch {!pitchnr}

Description: Select the total speed of the next pitch. If there is no further pitch the bet is cancelled.
Possible Outcomes:

  • Over x.5 mph
  • Under x.5 mph

6.5 Miscellaneous

Virtual Baseball In-Play uses registered trademarks of the Major League Baseball (MLB). The use of the trademarks is limited to this product and related initiatives like marketing campaign or general advertisement.

Team names and logos are taken from the real MLB. To shorten the overall season duration, the tournament system is simplified. Every team plays each other team from the same league (American League and National League) twice (home and road). Players performances are derived from real players of those teams but the players are replaced using random appearances and different names.

All games are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBI players are based on professional baseball players (e.g. in terms of batting average, on base percentage, etc.).

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